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Susskind Classical Mechanics Lecture 1

Susskind Classical Mechanics Lecture 1

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Overview

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  • how surprising was this?
  • possible links to other concepts
  • what gaps in my knowledge does this expose?

Summary

Classical Mechanics | Lecture 1 - YouTube

0:02

Introduction to classical mechanics, including a reminder of basic vector arithmetic

0:24

Classical mechanics as a set of rules about allowable laws of motion.

  • what are the specific laws of motion for a specific system?
  • what are the rules for allowable laws in general?

7:24

Examples in a simplified world of discrete time steps (a stroboscopic world) using simple system consisting of a coin with two states of:

Initial Conditions - what is the starting state of the system? (e.g. H or T)

Laws of Motion - how do state change from one time interval to the next. e.g. for a coin that flips each iteration

given assigned state values of σ=1 (H) or σ=−1 (T), σ(t+1)=−σ(t)

State Space is the set of all possible states of the system

9:56

In a closed system, in classical mechanics, laws of motion are Deterministic

16:14

Examples in systems with more states (e.g. a die) of Conserved Quantity

e.g. if your die-based system has two closed cycles e.g. 1->2->3 and 4->6->5 which cannot interact, then if you were to label one of these Q=0 and the other Q=1, then Q would be a Conserved Quantity of this system

22:19

Don't need to have finite number of states - e.g. infinite line of integer numbers, you can still have a law of motion creating one or more cycles

e.g. σ(t+1)=σ(t)+2 which gives you two cycles (odds and evens)

25:59

Example of unallowable law

H->T, T->E, E->T

This is unallowable because it is not Reversible - if you are at T you cannot tell how you got there.

32:29

Limits on Predictability

In the real world, which is continuous, you can never perfectly know the initial conditions.

41:49

Sidebar on co-ordinate systems (specifically 3D Cartesian)

43:31

Introduction to Vectors

Vector has length and direction

Notation - bar with arrow

Adding vectors

55:09

Discussion on vector dot product

A→.B→ as the component of A→ along the axis of B→ x the component of B→ along axis of B→:

A→.B→=|A| |B| cos θ

Therefore test for perpendicularity is A→.B→=0

component version

A→.B→=AxBx+AyBy+AzBz

1:02:43

Law of cosines

1:08:04

Using vectors to analyse position and velocity of a particle

Velocity is time derivative of position

Vxyz=drxyzdt

1:12:06

Dot notation for time derivative

1:16:15

Example of uniformly-accelerated particle moving on a line with law of motion

x(t)=a+bt+ct2

v=x˙=b+2ct

a=x¨=2c

1:19:03

Example of particle moving around the unit circle

θ=ωt

2πω= period

x(t)=cos⁡ωt

y(t)=sin⁡ωt

Vx=−ωsin⁡ωt Vy=ωcos⁡ωt

The velocity vector can be proved to be perpendicular to the position vector:

V→⋅r→=0 :

V→⋅r→=rxVx+ryVy

=−(ωcos⁡ωtsin⁡ωt)+(ωsin⁡ωtcos⁡ωt)=0

Acceleration a→ can be shown to be parallel but opposite to the position vector:

ax=V˙x=−ω2cos⁡ωt

ay=V˙y=−ω2sin⁡ωt

a→=−ω2 r→

See also